Following on from last time, I wanted to continue stepping out of my comfort zone and talk about a review. I specifically wanted to talk about Heather Alexandra’s review of Assassin’s Creed: Odyssey for Kotaku, because I believe that it’s a phenomenal example of the format.
I loved two things about this review. The first was the level of detail. It may seem like a given, but I felt like reading this review gave me a clear and informed picture of Assassin’s Creed: Odyssey. Translating the experience of playing a game into text can be a lot harder than people sometimes give it credit for, so getting such a vivid picture from this review should be commended.
The second thing I loved was the human element. It’s not often we see a review pondering whether the human cost of making the expansive world was worth it, and for me it’s what pushed the review from good to great. I’d really like to see more of this kind of introspection in game reviews, especially now that we keep finding new examples of games companies exploiting their workers.