Losing Control

Writing for WIRED, Julie Muncy describes the games that grabbed her by the throat and pushed their own pace on her. (She also discusses, to a lesser extent, games like Firewatch, that deliberately slow the pace.)

Hyper Light Drifter, Dark Souls 3, and the devious adrenaline injection that was rhythm game Thumper: all games that push the player to work and think fast, in the process delivering a simple message that co-opts any agency with an insistence on struggling toward perfection. Move, or die.

Read: The Year In Videogames: In a Chaotic 2016, the Best Games Took Away the Illusion That I Was In Control on WIRED

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