Deep Dive on a Crumbled World

Sometimes I’ll talk about an article that covers social issues or uses a game as a jumping off point to talk about a wide and interesting topic. This is not one of those times. I love a good deep dive on games design, and I found an excellent example of it today.

Abhishek Iyer’s Medium page is full of absurdly good analyses of the themes and mechanics that make games work, and I’d argue they’re all worth reading. The way he takes the individual elements in a games, picks them apart , and brings them back in to explain how they contribute to the whole reminds me of a classic literary close reading of a text.

I also want to make special note of his use of visual aids. He incorporates images and gifs to show exactly what he’s talking about , and I wish that was something I wish we got more of.

Read: Bastion: How to Design an Atmospheric Video Game

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